click a creature. drag to wander.
who survived. who changed. who left something behind.
rewind the timeline, make a branch, and change one thing.
branches keep their own creatures, habitat and random state. switching restores each future where you left it.
everything died. the world is still here.
your current world is kept as the previous world.
edit the offspring. its parent keeps its own body.
these creatures have inherited bodies and small neural controllers. they sense food, danger and their habitat, then move, eat and reproduce. mutations make the next generation a little different.
space pause 1–7 tools f fit b branch a arena n notebook esc select
this is an artificial-life model. gravity affects body load and slopes; evolution selects inherited traits. it is not a biological reconstruction. shared online habitats are on the roadmap.